Our Mission & Player-First Philosophy
House of The Locust Fan Wiki exists to answer the questions this game's players actually search for — where the Key and Keycard are, what the Wire Cutter unlocks, how the EXIT opens, how the Locust and the Boiled One behave, whether the game suits a given player — without the fabricated codes, non-existent Trello links and invented drop numbers that fill this niche elsewhere. When a figure is not published anywhere, the page says so instead of printing a number.
How Facts Are Sourced and Graded
Two kinds of evidence carry this site, and each is written for what it is.
- Official. Game identity, creator, dates, server capacity, the maturity label and its descriptors, and every published counter come from Roblox's own surfaces — the game and group endpoints and the experience's listing — read first-hand and stamped with the date of the read.
- Observed. Gameplay mechanics — the escape loop, item roles, monster behaviour, the death and revive flow — come from creator recordings of the current build reviewed at timestamp level. They describe what was visible in those runs; they are not a hands-on test of our own, which is why such a claim is written as “a recorded run shows” rather than as a fixed rule.
Where a page uses an estimate or a player-input model, it is named as one and never presented as an official constant. The sources page lists how each field is graded and dated, and the correction route is how a patched spawn point or a changed mechanic gets fixed.
Multiplayer, Player Count and Community
House of The Locust is a multiplayer Roblox experience, and the only number the game's own listing publishes about it is server capacity. Read on September 27, 2026, the experience's listing reports a maximum of 50 players per server, and classifies the game under Survival and Escape. Nothing on that listing describes voice chat, matchmaking, private servers or a separate solo mode, so treat those as unstated rather than as confirmed either way — the maturity and details panel on the game's own page, in the region and account you sign in with, is the authority.
There is also no official community server published to join. The experience's social-links endpoint returns no data and the developer group's announcement field is empty, so no official Discord invite exists on the creator-owned surface. Any invite you find on a third-party article is not an official one.
Working out how a group splits a run? The multiplayer guide covers the server capacity, the questions the listing leaves unstated, and how the three exit unlocks behave when more than one player is searching the house. The escape walkthrough sets out the items the EXIT needs, which is the part that changes when more than one player is searching the house. For the first five minutes of any run, start at the beginner orientation.