Lethal Encounter
Players report that direct contact during active pursuit results in player elimination.
Entity analysis of The Locust in Roblox House of The Locust based on observed gameplay. Learn patrol behaviors, chase mechanics, audio cues, and stealth evasion techniques.
Observed entity dossier on The Locust: patrol routing, sound cues, pursuit behavior, jump scares, and counter-tactics. Community observations report The Locust moves faster than walking speed and accelerates during chases. Stealth relies on breaking line of sight around corners and crouching in darkness rather than relying on unverified fixed distance estimates.
Players report that direct contact during active pursuit results in player elimination.
Reported to outpace walking speed and match or exceed player sprint in straight corridors.
Adapted from DoctorNowhere's celebrated analog horror character creation.
Community gameplay walkthroughs report The Locust roaming across ground-floor hallways, the central foyer, and basement corridors. Players report that sprinting footsteps attract the creature toward the sound source.
Because patrol behavior does not appear to follow a published static loop, survival relies on situational awareness and reacting to ambient audio cues rather than memorizing a rigid timer.
Community observations indicate that The Locust reacts to direct visual contact and movement noise. Sprinting generates loud footstep sounds that alert the monster across corridors, while crouching dampens movement audio. Carrying an active flashlight in dark corridors makes player avatars more visible. To evade pursuit, players recommend breaking line of sight behind solid walls, crouching, and maintaining light discipline.
Players report distinct sound layers signaling The Locust's proximity, such as ambient insect chittering in nearby rooms and accelerating heartbeat sound cues when close. When audio cues intensify, community guides suggest taking cover behind solid geometry, crouching, and switching off the flashlight until sounds fade.
If pursued in open hallways, players recommend sprinting toward the nearest doorway or corner turn to break direct line of sight. Once sightlines are blocked, ducking into an adjacent room or shadowed alcove, crouching, and extinguishing the flashlight helps prevent re-triggering pursuit.
Avoid attempting to hide in plain view if The Locust witnessed you entering a room; players report the creature searches the area before resuming standard roaming.
Community observations describe three common behavioral states: roaming across the house, investigating nearby sprint noises, and active pursuit upon acquiring direct line of sight.
Exact internal AI parameters, awareness ranges, and sightline angles are not officially published by NULLWORKS STUDIOS. Third-party distance or angle figures are unverified estimates. Players should prioritize physical line-of-sight breaks and light discipline until ambient audio normalizes.
Listening carefully to ambient audio cues—such as floor creaks and directional footsteps—helps track monster traversal across rooms.
Wearing stereo headphones allows players to identify which corridor or stairwell sounds originate from. If footsteps approach your room, duck behind dense furniture and remain stationary until the spatial audio fades into the distance.
The Locust character was originally created by DoctorNowhere as part of their analog horror series.
Community observations report The Locust moves faster than player walking speed and matches or exceeds player sprint speed over straight corridors.
Direct visual contact and sprinting footstep sounds are reported by players to trigger an aggressive chase state.
Community walkthroughs report no player weapons or combat mechanisms against The Locust; players rely on stealth, evasion, and route planning.