How to Escape House of The Locust
A start-to-finish walkthrough of the pre-alpha build: how to escape and how to beat it, what each of the three EXIT unlocks needs, where the tools come from, and which details still differ between builds.
How Do You Beat and Escape House of The Locust?
The green EXIT shutter is held by three separate unlocks, not one: a mechanical keyhole that takes the Key, a card reader that shows KEYCARD NEEDED, and a wire box that shows WIRECUTTER NEEDED. Clear all three and the shutter rises onto the ending. That structure is what our own review of complete walkthrough footage observed directly in two runs (2026-09-01 and 2026-09-19), and it settles the older argument about whether the Key is used at the EXIT at all — it is. Where the tools come from is the part that moves between builds: both recent runs show the Wire Cutter released by a shape-matching puzzle and the Keycard lying in the house, while older guides describe coloured cube pads and a Keycard carried by The Locust.
6-Step Escape Sequence from Spawn to Exit
The order below is how a completed run played out, with the tool order flexible: the Key, the Keycard and the Wire Cutter can be collected in any sequence as long as all three are cleared before the shutter opens.
2. Open drawers, dressers and cupboards for the Key. Its spawn is randomised, so no single cabinet is the answer.
3. Take the Key to the green EXIT shutter and unlock the mechanical keyhole lock.
4. Collect the Keycard and swipe it at the box marked KEYCARD NEEDED next to the shutter.
5. Solve the house puzzle to spawn the Wire Cutter, pick it up, then interact with the box marked WIRECUTTER NEEDED.
6. When the shutter rises, walk into the opening to reach the ending.
Spawn, Flashlight and the House Rules
Take the Flashlight at spawn for navigation, but treat light discipline as a survival tool rather than a convenience: a lit corridor is also an announced one. The house states the objective on its own walls — search drawers and figure out how to escape — and the in-game controls prompt is hold V on PC, hold L2 on console, so check it before assuming a mechanic does not exist.
Walk rather than sprint outside chases. Stamina spent on empty corridors is stamina unavailable when the creature rotates into your room, and footsteps are the loudest thing you carry. Player counts allow lobbies up to 50, so a run can be solo or crowded depending on the server you join.
The Key: Randomised Drawer Search
The Key is the one tool that every source agrees is randomised: it spawns in drawers and cabinets somewhere in the house, with no fixed room and no visible marker on the container holding it. Expect to open a lot of furniture, and expect the search to be the slowest part of your first run.
Because the search is the time cost, this is the stage where deaths usually happen. Break the sweep into short legs, listen before committing to a room, and keep a route back to a corridor you already cleared instead of pushing deeper into a dead end.
The Keycard: Build-Dependent Placement
The Keycard is the item with the biggest disagreement between sources, so treat it as a search-with-a-hint rather than a fixed spawn. Neither of the two complete runs we reviewed shows it being carried by the creature: the 2026-09-01 run found it on a round wooden table reached by following red glowing floor arrows (Keycard / [E] Grab), and the 2026-09-19 run picked a blue Keycard up off the floor near the desks. Older guides and creator commentary describe the creature carrying it instead, which means tracking The Locust and taking the card off it.
Either way the destination is the same: the box beside the EXIT shutter that reads KEYCARD NEEDED. If the table is occupied in one place and inactive in another, follow the arrows before you start hunting the creature, and check the server build if neither works.
Item-by-item locations, including the contested ones, live on the item locations page, and the creature itself is covered in the Locust dossier.
The Wire Cutter: The House Puzzle
The Wire Cutter is never on a shelf. It appears when the house puzzle is solved, and the puzzle is the part that older walkthrough articles get wrong:
- Observed 2026-09-01 and 2026-09-19: a shape room with three transparent rolling balls holding a triangle, a square and a circle. Push each ball onto its matching glowing floor socket; when the third locks in, the Wire Cutter spawns in the room for pickup (WireCutter / [E] Pick Up).
- Older guides: coloured cube-and-pad puzzles — find the red, yellow and blue pieces and place each on its matching pad until the tool is released. If your build shows coloured pads, use that version instead.
The rolling balls are the awkward part of the run: they are pushed by body contact rather than carried, so doorways, stairwells and corners are where they stall. Plan the push route before you start it, and expect to be exposed for the whole delivery — being killed mid-push costs the run, and the video we checked does not settle whether a socket already filled stays filled after you respawn.
The Green EXIT: Three Unlocks, Then the Shutter
With the tools collected, head for the green EXIT sign at the shutter and clear the locks in whatever order the prompts allow:
- Mechanical lock: a keyhole on the shutter itself, opened with the Key.
- Card reader: a box that reads KEYCARD NEEDED, cleared with the Keycard.
- Wire box: a second box reading WIRECUTTER NEEDED, cleared with the Wire Cutter.
When the last one is done the shutter raises onto a bright corridor and the run ends. This is also the answer to a question older guides left open: both patterns appear in circulation — all three tools at the EXIT, or the Key reserved for interior doors — and the completed run we observed used all three at the shutter.
What We Observed, What Is Reported, and What Still Moves
| Escape step | Status | Boundary |
|---|---|---|
| Three unlocks on the EXIT shutter | Observed in two completed runs (2026-09-01, 2026-09-19) | Prompt strings read directly from the game UI |
| Key in randomised drawers | Observed + reported by every source checked | No fixed container, no count of cabinets |
| Keycard lying in the house | Observed 2026-09-01 (table + red arrows) and 2026-09-19 (floor near desks) | Conflicts with older Locust-carried reports; it also drops where you die |
| Wire Cutter from a shape-matching room | Observed 2026-09-01 and 2026-09-19 | Older guides describe coloured cube pads; both variants are labelled here |
| Puzzle progress after dying | Unknown | Not shown in the footage we reviewed |
| Creature spawn timing and reset rules | Unknown | No official patch notes or spawn documentation exists |
House of The Locust is still labelled a pre-alpha build on its own Roblox listing and has received several build pushes in September 2026, none of them accompanied by patch notes. Version-specific details are labelled above rather than flattened into one route; the build status page tracks the current listing timestamp, and the sources page explains how evidence is graded on this site. The dark-map route with the generator objective is a separate run rather than a variant of this one, and is covered on the Lights Out mode guide.
Troubleshooting & Survival Recovery
- • Puzzle piece will not lock in: match the shape or colour exactly to the socket it belongs to, and check that you are pushing rather than trying to pick the object up — the puzzle pieces are moved by body contact.
- • Key missing: keep opening drawers and cupboards. Spawns are not restricted to room types, so a cleared room is not a solved room.
- • EXIT prompts not responding: confirm the matching tool is still in your inventory — the boxes only react to the item they name — and re-check the prompts on your own server build.
- • Cornered by The Locust: break line of sight using a nearby room, wall or crawlspace, then wait for the creature to rotate away before continuing.
- • Stamina depleted during a chase: round a corner, drop the sprint, and regain stamina while nothing has a clear line to you.
- • Killed while carrying a tool: tools drop where you fall, so note the room before you respawn — a Keycard lost in a corner the creature patrols can cost the run.
- • Cannot get into the house: if you spawn in the low vent corridor, use the slide action to pass through the opening rather than walking into the wall.
How to Escape: Frequently Asked Questions
How do you escape House of The Locust?
Clear the three unlocks on the green EXIT shutter: the Key in the mechanical keyhole, the Keycard in the KEYCARD NEEDED box, and the Wire Cutter in the WIRECUTTER NEEDED box. When all three are done the shutter rises and you walk into the ending.
How do you beat House of The Locust?
Beating it and escaping it are the same job: clear the three unlocks on the green EXIT shutter and walk through the opening. Community walkthroughs report no player weapons or combat mechanisms, so the win condition is the three tools — Key, Keycard and Wire Cutter — rather than a boss to defeat.
How many locks does the EXIT door have?
Three, and they are separate interactions rather than one gate check. In the full run we observed on 2026-09-01 the player used the Key on a keyhole in the shutter, then swiped the Keycard, then cut the wire with the Wire Cutter.
Do you need the Key at the final EXIT?
Yes in both runs we reviewed: the Key opened a mechanical lock on the shutter itself, which is what resolves the older disagreement between guides that placed the Key on interior doors only. The 2026-09-19 run cleared the wire with the Wire Cutter first, swiped the Keycard, and then used the Key to open the door.
Where do you find the Key?
In randomised drawers and cabinets anywhere in the house. There is no fixed room, and no visual marking tells you which container holds it, so the search itself is the time cost.
Where is the Keycard?
It has not been carried by the creature in either complete run we reviewed: the 2026-09-01 run found it on a round wooden table reached by red floor arrows, and the 2026-09-19 run picked it up off the floor near the desks. Older guides and creator commentary say The Locust carries it. It also drops where you die, so remember the room before you respawn.
How do you get the Wire Cutter?
It is released by the house puzzle, not found on a shelf. Both complete runs we reviewed (2026-09-01 and 2026-09-19) show a shape-matching room: push the transparent balls holding a triangle, a square and a circle onto their matching glowing sockets, and the Wire Cutter appears for pickup. Older guides instead describe coloured cube-and-pad puzzles.
Is this the BOILED ONE walkthrough?
For the normal escape run, yes. "BOILED ONE" is the branding Roblox's own listing carries for Universe 10530261598, so the version of the game players are loading today is the [BOILED ONE] build — the place record read on 2026-10-14 shows it last updated 2026-10-09 — and the three-unlock EXIT run described above is what the runs recorded on 2026-09-01 and 2026-09-19 show on that build. Walkthrough videos also use "Boiled One mode" for the dark-map play with the generator objective, which is a different objective chain and is documented on the Lights Out mode guide rather than here.
Why do different guides give different escape routes?
Because House of The Locust is a pre-alpha build that has been pushed repeatedly, and the puzzle and item placement have changed between versions. The three-lock EXIT is the stable part we could observe directly; treat route detail as build-specific and trust the prompts in your own server.