HouseOfTheLocust
Experimental Guide Probe

House of The Locust Speedrun Planning & Route Pacing

A structured planning guide for players timing escape runs in House of The Locust. Understand split checkpoints, co-op role divisions, and RNG boundaries without unverified world-record claims.

Probe / Experimental RouteNo Official LeaderboardPrerequisite: Normal Escape Walkthrough
Quick answer

Speedrun Planning in Pre-Alpha: Scope & Boundaries

House of The Locust has no official in-game leaderboard, verified world record, or fixed-seed route. Timed runs shared by players on YouTube and TikTok are self-timed community attempts. Fast clears depend on efficient split execution: completing the 3-color cube puzzle early, dividing cabinet searches in co-op, and evading The Locust without exhausting sprint stamina.

Leaderboard Status

No Official Leaderboard

Developer NULLWORKS STUDIOS has not implemented an in-game timer, ranked bracket, or official record board. All speedrun claims are self-reported community videos.

Prerequisite Knowledge

Master Escape First

Before attempting timed runs, master the normal escape loop: the 3-color cube puzzle, cabinet Key searching, and The Locust evasion.

RNG Limitations

Randomized Spawns

Cube room locations and cabinet Key drops randomize each session. No static path guarantees a sub-2-minute clear.

1. Escape Route Splits & Execution Checkpoints

Community speedrunners break a standard run into four operational phases. Pacing each phase prevents panic sprinting that depletes stamina before essential item pickups:

Split CheckpointPrimary ActionKey Risk FactorStatus Standard
Split 1: Spawn & CubesLocate red, yellow, and blue cubes; place on floor padsCubes hidden in dark corners; burning flashlight continuouslyVerified Mechanic
Split 2: Wire CutterRetrieve Wire Cutter dropped from starting ropeFailing to place all 3 cubes before moving to cabinetsVerified Mechanic
Split 3: Cabinet KeyCheck storage furniture systematically across roomsRNG cabinet distribution; running into The Locust patrolObserved / RNG-Dependent
Split 4: Keycard & ExitAcquire Keycard (reported carried by Locust); breach EXIT gateMonster collision; disputed Key role on interior vs exit locksCommunity Reported

2. Solo vs. Co-Op Time Management

Public attempts show significant divergence between solo runners and coordinated multiplayer squads:

  • Solo Pacing: Solo players must complete all three cube placements, all cabinet checks, and entity tracking sequentially. Survival takes priority over pace—depleting stamina to zero almost always leads to a reset if The Locust pursues.
  • Co-Op Division: In multiplayer lobbies, squads report dividing roles: Player A gathers cubes, Player B searches cabinets for the Key, and Player C tracks monster audio cues. While faster on average, co-op introduces latency desync and shared agro risks.
  • No Exploits Certified: Some community videos showcase clipping or collision glitches to bypass doors. We do not document or endorse game exploits, as pre-alpha patches frequently alter collision boundaries.

3. Mode Disambiguation: Normal vs. Lights Out

Do not confuse standard escape speedruns with Lights Out mode clears:

Standard Escape Run

  • Objective: Collect tools, cut fence, unlock EXIT
  • Items: 3 colored cubes, Wire Cutter, Key, Keycard
  • Monster: The Locust (observed patrol / chase)
  • Goal: Escaped badge unlock (~1.8% rate)

Lights Out Mode

  • Objective: Find and fuel 5 generators, pull exit lever
  • Items: Fuel cans, generator interactions
  • Monster: Dark environment, heightened audio dependence
  • Reference: Lights Out Mode Guide

4. Probe Status & Measurement Criteria

This speedrun guide is published as a monitored long-tail probe. Our editorial team will evaluate GSC query emergence and player engagement over a 14-day discovery window:

  • If dedicated speedrun queries and useful split planning traffic emerge, this route will be maintained and updated as new verified patches release.
  • If query signals do not develop and player need remains tied to standard escape instructions, this probe will be consolidated directly into the canonical Full Escape Walkthrough.
  • No world record claims, personal best guarantees, or unverified exploits will be published under any circumstances.
FAQ

Speedrun Frequently Asked Questions

Is there an official House of The Locust speedrun leaderboard?

No. Current Roblox platform data and developer channels (NULLWORKS STUDIOS) have no official in-game timer, ranked category, or verified leaderboard. Times shared on video platforms reflect independent community attempts under varying pre-alpha builds.

What is the fastest route to escape House of The Locust?

There is no static 'fastest route' because cube pad placements and cabinet key spawns are randomized per round. Consistent fast clears focus on early 3-color cube placement to drop the Wire Cutter, parallel cabinet scouting, and audio-cue pacing near The Locust.

Can speedrun tactics guarantee a faster escape time?

No. Random tool spawns, pre-alpha desync, and monster patrol variances prevent fixed time guarantees. Route planning helps teams divide tasks efficiently, but every run remains subject to RNG and survival execution.

Do normal mode and Lights Out mode share the same speedrun route?

No. Normal mode requires the 3-color cube puzzle, cabinet Key search, and Keycard from The Locust. Lights Out mode follows a reported five-generator fueling sequence. Attempting normal-mode routes in Lights Out will not progress the objective.

Escape WalkthroughCheck the verified step-by-step escape sequence.Item & Tool LocationsReview Keycard, Key, and Wire Cutter roles.Escape Checklist TrackerTrack collected tools live during your run.Lights Out Mode GuideUnderstand the generator-based dark mode.